Thursday 21 February 2013

UnBrogue 1.1.1 released

As discussed on the Brogue forums, this is a quick bug fix release. Nothing serious but lots of annoying bugs fixed. Windows, OS/X.

Changes for 1.1.1
- Spears, pikes get stained with the blood of any creature they kill by impaling.
- Significantly improve the feedback of identify, enchanting effects which apply to more than one item.
- Improve correctness of spear, pike impaling to try to fix out of sync errors, reports of crashing.
- Made permanent status effects actually permanent.
- Mark monsters as permanently negated only if they have underlying racial abilities/traits which can be negated.
- Make it clear what witch hazel does.
- Add a couple of reward room entrances (one from 1.7.1).
- Add monster tweaks from 1.7.1.
- Add some post-amulet monsters to try to spice up the deep a bit more.
- Improve description and appearance of obsidian walls (reported by tinyrodent).
- Flatten power curve of staff of protection.
- Fix problems with charms, talismans destroying items when using them.
- Fix blinking, pushed monsters failing to impale themselves on an extended spear or pike if they blink or are pushed through the grid.
- Fix various reward rooms not being impregnable (now using 1.7.1 code to prevent corner clipping).
- Fix potion and scroll experiments found throughout the dungeon.
- Fix protection display glitch and logic problems on getting damaged (Reported by Creaphis).
- Fix bug where half of all charms of protection had no recharge time (Reported by tinyrodent).
- Fix bug where you could not injure your allies using throwing weapons (Reported by ggoDeye).
- Fix bug preventing gambling from working.
- Fix occasional crypt weirdness/crash.
- Fix challenging staff/wand workshops and provide more information on construction rules.

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